/*
 *  AniSprite.h
 *  MJ_Thirteen
 *
 *  Created by JM Macbook on 09-12-29.
 *  Copyright 2009 __MyCompanyName__. All rights reserved.
 *
 */

class Role;

class AniSprite
{
public:
	AniSprite(Role* roleData);
	~AniSprite();
	
public:
	Role* m_pRoleData;
	
	int m_aniId;
	int m_frameIndex;
	
	void ChangeAction(int ani_id);
	bool UpdateFrame(double _time);
	void DrawAni(int x, int y);
};







